Draxus Prime wrote:whats coming to dust you say? (credit to Kagehoshi HornedWolf)
Battles
48 player battles
MCC commander mode: direct your team RTS-style
Installation deployment by players
Gladiator suite of features for entertainment battles: includes spectator camera, and various generic FPS modes like capture the flag, and gambling.
Gameplay
Reloading while running CHANGED THEIR MINDS
Hacking nanohives and drop uplinks
Inertial dampener damaging surrounding enemies
Different ammo types
Some form of target painting Active scanner?
Vault/slide movement options
Reworking how weapon ranges work: DONE
Dropsuits
Light (guessing) pilot dropsuit specialization: buffs vehicles, and decreases active module cooldowns
Heavy commando specialization: lower HP, 2 light weapons: DONE
Some sort of grenadier specialization: multiple grenades
Commander/crusader dropsuit (haven't heard about it in a long time, so don't know if still planned): AoE buffs to teammates, and AoE debuffs to enemies.
Caldari heavy and specializations
Gallente heavy and specializations
Minmatar heavy and specializations
Caldari light and specializations
Amarr light and specializations
Vehicles
1st person and 3rd person HUD improvements
Vehicle looting
Minmatar LAV
Amarr LAV
Minmatar HAV
Amarr HAV
Minmatar dropship
Amarr dropship
Artillery turrets
Laser turrets
Minmatar MCC
Amarr MCC
Gallente fighter jets
Caldari fighter jets
Gallente MAV
Caldari MAV
Gallente RDV
Speeders: hoverbikes
MTACs: mechs
Something similar to gunships
Vehicle locks
Infantry weapons
Tech 3 weapon customization system
Amarr heavy laser
Gallente heavy plasma weapon
Minmatar combat rifle: burst AR
Caldari rail rifle: breach-like AR
Gallente ion pistol: charge capability
Caldari bolt pistol: high damage
Gallente knives
Minmatar knives
Amarr knives
Minmatar precision rifle
Caldari Magsec SMG
Some sort of Gallente heavy rifle
Equipment and modules
Cloaking
Bubble shields
Infantry active modules
Stasis webifiers as infantry equipment and vehicle modules
Energy drainers as infantry equipment and vehicle modules
Ferroscale armor plates: less HP, but no speed penalty: DONE
Reflexive armor plates: less HP, but repair automatically: DONE
Short term bonuses for nanite injectors.
Shield energizer: reduce total shield, but gives much larger boost of shield recharge: DONE
Power diagnostic unit: Gives PG, and decreases time until shield recharge.
Repair tool lockon refinement
per-type nanohive VFX
Game modes
Rogue drone PVE
Skirmish 1.0: multi-stage attack/defend mode
Conquest: unknown
EVE titan ship-boarding "penetration"
Generic FPS game modes like "capture the flag" included in the Gladiator Arena set of features.
Maps
Surface command centers infrastructures (1 per planet): very important in planetary control
Planetary artillery surface infrastructures: shoot EVE ships
Amarr outpost seen in concept art
Gallente research lab outpost DONE
Caldari production facility outpost
Minmatar cargo hub outpost
Titan interior
Icy environment
Lava environment
Other exotic planetary environments
Floating platforms over gas giants (won't happen on PS3)
Alien trees
(Possible) 0 gravity evironments
EVE/DUST link
Ability to shoot back at EVE ships with planetary artillery
Ability to board titans in "penetration" mode
Eventual merging of the economies
EVE production of Dust items for sale
Rewards
WP rewards for MCRU spawns
Scan assists
More granular assist WP rewards
Higher WP rewards based on meta level of healing equipment
Squad action bonuses
WP for cancelling enemy null cannon hacks
Social
Squad advertisement
Corporation roles/titles
CEO and director can kick players players from PC battles: DONE
Corp armories
Corp taxes DONE
Corp hubs
Corp training
Other
Queue up for next match end game option
Bringing back restocking options from E3 build
Dropsuit signature profile in the fitting stats
Testing a weapon before buying it: this feature will then be expanded as a gameplay tutorial
Racial HUDs based on dropsuit race
HUD transparency options DONE
Showing commas when displaying amount of ISK to be transferred
Better and more end of match stats